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Founded in 2007
Big Boat Interactive has been setting the course for interactive entertainment innovation for over a decade. -
Led by industry veterans
Our team brings a wealth of experience and passion to every project, ensuring a commitment to excellence that's second to none. -
Over 30 games and apps shipped
With over 30 games and apps shipped and numerous projects in the pipeline, we're not just game developers; we're creators of captivating experiences. -
PC, Console, Mobile, Toys
From PC and console to mobile devices and interactive toys, we navigate the vast seas of gaming platforms to deliver exceptional entertainment. -
Premium, F2P, Skill games
Diversity is our strength, offering premium titles, free-to-play gems, and skill-driven games that cater to a broad spectrum of gaming preferences. -
Studios in the US, Australia, Estonia, Turkey
With studios strategically positioned in the US, Australia, Estonia, and Turkey, our global footprint allows us to craft games that resonate with a worldwide audience.
About Us
Welcome to Big Boat Interactive!
Setting Sail in 2007, Big Boat Interactive is a leading force in interactive entertainment. With a legacy of over 30 games and apps across PC, console, mobile, and toys, our industry veterans bring unmatched expertise and innovation to every project.
From premium titles to free-to-play and skill games, we craft diverse experiences that captivate audiences worldwide. With studios in the US, Australia, Estonia, and Turkey, our global presence allows us to make a local impact, creating games that resonate with diverse audiences.
At Big Boat Interactive, we don’t just make games; we create immersive universes. Join us on this exciting journey, and learn more about our passion for innovation, community, and the boundless possibilities of interactive entertainment.
Studios
US Studio - BBI US
BBI US, our studio in the United States, serves as the hub for production, engineering, and sets the course for design and art direction.
Australia Studio - Titanium
In Australia, our Titanium studio specializes in heavy-duty engineering, ensuring robust and cutting-edge development.
Estonia Studio
Estonia is home to our full Unity Development team, driving innovation and excellence in the heart of technology.
Turkey Studio
Our Turkey studio is at the forefront of Unreal 5 development, boasting a full team dedicated to pushing the boundaries of immersive gaming experiences.
Projects - PC
Battlezone 98
Big Boat did a full remaster of Battlezone 98 for Rebellion, fully modernizing the engine and updating all of the networking. Shipped on Steam and GOG.
Battlezone 98: The Red Odyssey
Big Boat remastered the classic expansion pack for Battlezone, Red Odyssey. Shipped on Steam and GOG.
Battlezone: Combat Commander
A full remster of Battlezone 2, now with modern graphics, all new netcode and support for mods!
Balls of Steel Pinball
A full remaster of the classic Balls of Steel with 2 new tables: Missile Command and Centipede.
7 Days To Die
Big Boat working with The Fun Pimps provided engineering support and helped launch the 1.0 and console versions of 7 Days to Die.
Audio Clash: Battle of the Bands
Build a band and battle other bands onlne. In a partnership with The Living Tombstone, Big Boat built this innovative online game.
Projects - console
Oddworld: Soulstorm
Big Boat's Australia team provided engineering suport and shipped Soulstorm on PC and all console platforms.
Toy Soldiers
Working with the original developer, Big Boat ported and remastered Toy Soldiers to modern hardware. PC, PS4, Xbox One and Switch.
Luxor Evolved
Big Boat ported Luxor Evolved to PS4 and Xbox one.
Bloodrayne 2
Big Boat ported the sequal to the classic PS2 game to PS4, PS5, Xbox One and Switch.
Croc
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Man vs Wild
Providing production leadership and engineering support, Big Boat helped to ship Man vs Wild on PS3, Xbox 360 and Wii.
Bloodrayne
Big Boat ported the classic PS2 game to PS4, PS5, Xbox One and Switch.
Projects - Mobile
Goaaal!™ Soccer Target Practice
Our first game, a simple soccer practice game on iOS.
Crime Spree
With a classic arcade game feel, this was one of the first iOS games and loads of fun!
Highland Pub Darts
Flick to the bullseye in this casual dart game on iOS.
CrimeCraft: Kingpin
Our first social game, Crimecraft: Kingpin was a Mafia Wars like game on iOS.
Spynet: Lie Detector
A fun toy project, this app conected to a Jakks Pacific toy and gave junior spies a way to test their friends!
SpyNet: Secret ID Kit
Another toy project, this was a easy way to make your own "spy ID".
Luxor Clash
The mobile skill version of the popular game Luxor, developed by Bog Boat for Mumbo Jumbo.
Grand Slam Baseball
Coming soon for the Skillz network, basball for real money!
Blitz Match Madness
Coming soon for the Skillz network, football for real money!
Small Fortune Games
A collection of 4 games, remastered and ported to the skillz network for Small Fortune Games.
Projects - Others
Sick Bricks
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Neuro Trainer
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Virtual Tanks
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Wheel of Fortune
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Disney Media Binder
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Call of Duty Video Editor
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Anduril
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Management
Mike Arkin
As a seasoned developer, producer, executive and consultant with over 35 years’ experience Mike has held high-level positions at both publishers and developers, including as a producer at Acclaim Entertainment, Sony ImageSoft, Activision, Fox Interactive, Crave Entertainment and Spinmaster and as the studio head at Skyworks Interactive, Zono and Mumbo Jumbo.
In his role as Chief Executive Officer at Big Boat Interactive, a video games developer with offices in Frisco, Texas and Perth, Australia, Mike has delivered games for publishers including Atari, Oddworld Inhabitants, Rebellion Entertainment, Ziggurat Interactive and Jakks Pacific.
Mike has experience developing games for every major video gaming platforms released during his career and has been called upon as an expert witness multiple legal cases related to video games.